*Story
It is the 28th year of the Chronicle of the Seven Dragons, and Asan Continent is in turmoil from the invasion of the Devils. With daily battles against the Devils, and the widespread looting by the rebel army, the people began to lose heart. Eventually mistrust between the races reached a peak and the Devils took the chance to conquer all castles belonging to the Humans, Elves, Dwarves and Dark Elves.Those who barely managed to survive the invasion of the Devils slowly gathered under Master Magician Salem, the current incarnation of the Seventh Dragon. And, with all their strengths combined across the races in solidarity and determination they finally managed to mount a defense against the invasion of the Devils.
39 years after the invasion of the Devils groups of Heroes and Knights from each race assembled at the Heliopalace to retake their lost capital. With their valiant aim of challenging the Devils and expelling them from Asan Continent they vowed to make an alliance and campaign together.
*6 Major Castles
The 5 castles listed below and "Heliopalace" are called the "6 Major Castles."
![]() | Human: Castle of Light The Castle of Light is located in the center of the Yama Plains. Having the largest territory in all of Asan, it also served as the capital of the Human race. It is said that first time visitors to this castle are awestruck with the sheer gorgeous brilliance of the place. Surrounded by solid walls and protected by brave Knights, Bishops and Angels who manipulate powerful light magic, the Castle of Light boasted a reputation of being impregnable. It is indeed a castle that represents the prosperity that the Humans have achieved. |
![]() | Undead: Brumous Hill Humans who studied the origins of life at the Wizardry Academy are the progenitors of the Undead race. They used numerous arts forbidden by the academy to revive the dead as well as become undead themselves. Though they were striving to create an eternal kingdom, no-one understood their ways. They abandoned their homelands and constructed their city in a hill surrounded by a deep fog and the stench of death, which later became a sanctuary for those who worship death. |
![]() | Elf: Silver Moon Shore The Silver Moon Shore is located deep inside a forest of huge trees blessed by the earth. It is a city of the Elves that lies where the Cladine River meets the ocean. Being in a place where the fog, river, and ocean meet, it is said that this is origin of life itself. The peace-loving Elves live in harmony with nature, but have developed superb battle capabilities to protect the fortress from enemies. |
![]() | Dark Elf: City of Darkness Dark Elves are descended from Elves but they worship the Black Dragon, known to be the incarnation of destruction, and have developed their very own culture. They can never coexist with Humans and Elves, and they have constructed an underground dwelling called the "City of Darkness," which can only be reached through complicated mazes. Unwanted visitors to this city are said to never see the light of day again. |
![]() | Dwarf: Castle of Flames The Castle of Flames is the Dwarven city built on the summit of Mount Ahir surrounded by perennial snow. Constructed on top of lava that erupted from a crimson volcano in ancient times, this city is full of evidence of the Dwarves' high levels of stonemasonry and smithery. Also, the Castle of Flames is the gathering place of countless blacksmiths-in-training and merchants, as well as warriors who seek the powerful weapons that are made here. |
*About Siege Battles
Siege Battles will be conducted once a week in places occupied by the Demonic Army, and once every two weeks in places occupied by a Guild.
Initially, each castle is occupied by the Demonic Army.
If the Demonic Army or occupying forces are defeated, the Guild with the main forces in the victorious camp will occupy the castle.
If the Guild that is occupying the castle disbands, the castle will then be reoccupied by the Demonic Army.
*About the 4 Stages of Siege Battles
Siege Battles are divided up into 4 stages: "Siege Battle Registration," "Castle Gates Battle," "Inner Castle Battle," and "Decisive Battle."

| 1. | Guilds that are at Guild Level 3 (Platinum Knights) or higher can use "Main Forces Registration" while Guild Level 1 (Iron Knights) or higher can use "Support Troops Registration." Guilds who are occupying one of the 6 Major Castles do not need to register to join in Siege Battles. |
| 2. | Sieges begin with a "Castle Gates Battle." If any camp can destroy the Demonic Army or the occupying forces by the fifth battle, their camp will be considered the winner. If any camp cannot defeat the Demonic Army or occupying forces by the fifth battle, the Siege Battle will end with the Demonic Army or occupying forces as the winner. |
| 3. | If a Camp wins the "Castle Gates Battle," the "Inner Castle Battle" will begin. If the Demonic Army or occupying forces defeat all invading camps by the third battle, the Demonic Army or occupying forces will be declared the winner of the Siege Battle. If the Demonic Army or occupying forces do not defeat a camp by the third battle, that camp will be declared the winner. |
| 4. | If a camp wins the "Inner Castle Battle," the remaining forces will be brought out for the "Decisive Battle." The winning camp's Main Forces Guild will then occupy the castle. |
*Siege Battle Registration
To join a Siege Battle, you can either be part of the "Main Forces" or "Support Troops."
"Main Forces Registration" will begin 48 hours before the Siege Battle begins. The registration period will end 24 hours before the Siege Battle begins.
"Support Troops Registration" will begin right after the "Main Forces Registration" ends. "Support Troops Registration" will end 2 hours before the Siege Battle begins.
Guilds who are already occupying one of the 6 Major Castles do not need to register, but can join in on the defending side as the Siege Battle starts.
Main Forces
Only the Guild joined as the "Main Forces" will be able to occupy the 6 Major Castles. There is one spot for the "Main Forces" for each of the north, south, east, and west camps.
The right to join as the Main Forces in each camp will be decided through an auction. Auctions will be conducted for each camp, and the guild who posted the greatest amount of money in the allotted time will be able to purchase the right to become the "Main Forces."
The initial bid is set at 100,000 Gold.
When bidding, the amount will be subtracted from the Guild Funds. You cannot bid a higher amount than the Guild has in its funds.
Only Guild Experts or players who have the "Siege Battle Application" rights are able to bid.
When bidding, if another Guild places a higher bid, the amount that your Guild has bid will be returned to your funds.
If you want to make a higher bid, the new bid must be at least 10,000 Gold more than the current bid.
If you cancel your bid, only half of your bid will be returned to you.
| * | You cannot register in a Siege Battle if your forces have already been committed as Main Forces or Support Troops in a separate Siege Battle. |
| * | Tribe Guilds cannot conduct Main Forces Registration. |
Support Troops
Up to 100 Guilds are allowed to join the "Support Troops" that will assist the Main Forces.
To join as the "Support Troops," you must pay a participation fee of 50,000 Gold.
The participation fee will be subtracted from the Guild Funds.
Only Guild Experts or players who have the "Siege Battle Application" rights are able to pay the participation fee.
If you want to cancel after joining, only half of your participation fee will be returned to you.
| * | You cannot register in a Siege Battle if your forces have already been committed as Main Forces or Support Troops in a separate Siege Battle. |
*Dispatch
After the Siege Battle begins, the members accepted as a camp's Main Forces or Support Troops can be dispatched from the pages at each of the 6 Major Castles.
The occupying forces can dispatch troops against each camp.
If a Hero is dispatched, the Hero will start marching towards the battlefield.
The time it will take to arrive at the battlefield will be 8 minutes, regardless of the Hero's speed or the types of soldiers that have been assigned to him.
To dispatch a Hero to a Siege Battle, you must satisfy the following conditions.
| 1. | The Hero level is at least 15. |
| 2. | The Military Formation Rate is at least 60% (Example: if the maximum value of the Military Formation is 240, you will require at least 144) |
| 3. | The Hero must be in a state that allows him to be dispatched (Heroes cannot be dispatched to a Siege Battle if they are either marching, receiving treatment, in training, etc.) |
Under any of the following conditions, you will be unable to dispatch.
| 1. | The camp you belong to has been defeated in the "Castle Gates Battle" or "Inner Castle Battle." |
| 2. | The forces have retreated at the "Inner Castle Battle" and did not reach the battlefield before the "Decisive Battle" has started. |
| 3. | The forces have retreated from the "Decisive Battle." |
| * | Heroes dispatched to a Siege Battle will not be displayed in the player's castle and cannot be dispatched on the regular map or to defend your own castles. |
*Battle
Battles during Siege Battles are conducted every 15 minutes with all Heroes who have arrived at the battlefield participating.
Heroes who have not arrived at the battlefield by the time the battle has started will have to stand by until the next battle.
The battle results will be displayed by the System a few minutes after the battle starts. View results with ">>View General Battle Status."
Battle results can be viewed by all players regardless of whether they are participating in the Siege Battle.
Like the Coliseum, the individual battles of Siege Battles will be conducted with Heroes' Life points at maximum. Also, conducting battles will not lower Heroes' Life, but the soldier units will perish.
| * | Since units can be dispatch as either attackers or defenders, if the "Castle Gates Battle" ends before a unit arrives at the battlefield or while it is standing by, there is a danger that it will attack its allies as the attackers' and defenders' roles are reversed. Retreat orders must be issued to prevent this. |
*Return
After a battle ends, the Hero will need 8 minutes to return.
Players can withdraw marching or standing-by Heroes that they dispatched.
Heroes in standby during battle need 8 minutes to return when withdrawn.
When withdrawing marching Heroes that you dispatched, they will need the same time as they have marched forward to return.
Using the Diamond Function "Retreat Now" will allow them to return right away.
| * | Since battles are done in 15 minute intervals, you will need to use the Diamond Function "Retreat Now" if you want to do consecutive battles. |
*Castle Gates Battle
During the first "Castle Gates Battle, Guild forces of each camp will be on the attacking side. The Guild that is part of the occupying forces will be on the defensive.
"Castle Gates Battle" has up to 5 battles conducted at 15 minute intervals.
If there are no camps that completely defeated the Demonic Army or occupying forces by the fifth battle, the Demonic Army or occupying forces win and the Siege Battle will end.
If any of the north, south, east, or west camps have destroyed the Demonic Army or occupying forces by the fifth battle and won, the Siege Battle will move on to the "Inner Castle Battle."
When any of the camps of the north, south, east, or west sides go into the "Inner Castle Battle," all camps who have not won the battle will be considered to have lost and retreat.
Example: If only the east and south camps won on the third battle, only the east and south camps are allowed to go into the "Inner Castle Battle." The west and north camps will be considered to have lost.
*Inner Castle Battle
During the "Inner Castle Battle" the Guild that belongs to the occupying forces will be on the attacking side while the Guilds on the side of the camps that won during the "Castle Gates Battle" will be on the defensive.
"Inner Castle Battle" has up to 3 battles conducted at 15 minute intervals.
If the Demonic Army or occupying forces destroys all of the camps that won during the "Castle Gates Battle" by the third battle, the Demonic Army or occupying forces will be declared the winner, ending the Siege Battle.
If the Demonic Army or occupying forces cannot defeat all of the camps that won during the "Castle Gates Battle," the surviving camps will be declared the winners.
If there is only one camp that survives the "Inner Castle Battle," that camp will be declared the winner of the Siege Battle. If there are multiple surviving camps, the camps will go into the "Decisive Battle."
For the "Inner Castle Battle" only, players belonging to Guilds that did not participate in the Siege Battle can join as part of the Support Troops of the occupying forces.
To dispatch Heroes as part of the Support Troops of the occupying forces, you will need to satisfy the following conditions.
| 1. | Be a member of a guild |
| 2. | The Hero level is at least 15. |
| 3. | The Military Formation Rate is at least 60% (Example: if the maximum value of the Military Formation is 240, you will require at least 144) |
| 4. | The Hero must be in a state that allows him to be dispatched (Heroes cannot be dispatched to a Siege Battle if they are either marching, receiving treatment, in training, etc.) |
| * | You cannot gain the Dragon Fame as part of the Siege Battle Participation Reward if you joined as Support Troops of the occupying forces. |
| * | Heroes dispatched to a Siege Battle will not be displayed in the player's castle and cannot be dispatched on the regular map or to defend your own castles. |
*Decisive Battle
When there are other camps which won during the "Inner Castle Battle," the "Decisive Battle" will occur.
You cannot use the Dispatch feature during "Decisive Battles. You can only use the remaining forces from the "Inner Castle Battle.
If standby forces were retreated during the "Decisive Battle," you will be unable to dispatch them again.
If there is only one camp that won the "Inner Castle Battle," that camp will automatically be declared the winner.
If there are only 2 camps that won the "Inner Castle Battle," the camps will fight each other.
If there are 3 or more camps that won the "Inner Castle Battle," the camp at the East Gate will fight the camp at the West Gate while the camp at the South Gate will fight the camp at the North Gate. The winners from those two initial battles will then fight each other.
The Main Forces Guild of the camp that wins will occupy the castle.
*Reward
In Siege Battles, there are Participation Rewards and Occupation Rewards.
Participation Reward
| * | Experience Points gained during the Siege Battle are tripled. |
| * | Heroes who belong to a camp which wins a Castle Gates Battle will receive 50 points of Dragon Fame if the Hero has not retreated. |
| * | If your camp has not been destroyed during the Inner Castle Battle and your Hero has not retreated, you will receive 100 points of Dragon Fame. |
| * | If your camp wins the Decisive Battle and your Hero has not retreated, you will receive 200 points of Dragon Fame. |
| * | 10% of the taxes collected once a week at the market will be given to the Guild Funds of the occupying forces as a reward. |
| * | Guild members and Tribe Guild members of the occupying forces can gain Prosperity at the occupied castle corresponding with their current Prosperity increase (only once every 7 days). |
| * | Guild members and Tribe Guild members of the occupying forces can use special magic spells at the "Magic House Room" of the occupied castle (Sky Fame required). |
Special Magic of the 6 Major Castles
The Guild members and Tribe Guild members of the occupying forces of one of the 6 Major Castles can spend Sky Fame to use special magic spells at the "Magic House Room" of the occupied castle.
The spells you can use are listed below.
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Siege Weapons
During Siege Warfare, the defending side of the 6 Major Castles will receive large bonuses. However, having Heroes equip siege weapons can alter those bonuses.
Siege weapons can be purchased from the Item Page of the Guild.
Siege weapons purchased will belong to the Guild.
Only Guild Experts or guild members with "Guild Skill Lab - Siege Weapon Usage" rights can allow Heroes to carry siege weapons.
Siege weapons can affect the percentages of the attack and defense of the defending side to a maximum of 100% and a minimum of 0% (the default value is 50%).
Siege weapons carried by Heroes will be completely used up during a single battle.
Siege Weapons will only take effect during the CastleSiege Battle at the 6 Major Castles. You cannot use them during regular battles.
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